Web3 technique recreation Blocklords have launched their first AI-controlled character, Elisa Revard, as a part of a limited-time occasion.
From January 14 to February 1, gamers can work together with Elisa, a noblewoman tasked with restoring her household’s status, and earn $LRDS token rewards by partaking along with her. The primary objective of the occasion is to persuade Elisa to affix a participant’s in-game noble home by marriage.
Contributors should pay a payment in $LRDS tokens to ship messages to Elisa, contributing to a prize pool that began at 5,000 $LRDS. The participant who achieves the target will obtain half of the prize pool and unlock Elisa as a playable hero within the recreation. If nobody fulfills the situations by February 1, the rewards will probably be redistributed beneath different guidelines.
Who’s Elisa Rivard?
Elisa Revard is a 19-year-old noblewoman and a member of the fictional Home Revard, a once-prestigious lineage throughout the Blocklords universe.
Her character is targeted on rebuilding her household’s standing by forming alliances. Described as sleek and insightful, she is selective in her relationships, including complexity to the participant’s goal of convincing her to affix their noble home.
Elisa’s background contains being raised alongside revered commerce routes, and her mission revolves round utilizing strategic diplomacy to safe her lineage’s future. This context offers gamers with a novel problem: navigating her preferences and incomes her belief while competing with different individuals for her favor.
How does it work?
Every message required a payment in $LRDS tokens, which began at 10 $LRDS and progressively elevated with every interplay. The messaging charges contributed to a prize pool that grew to over 8,100 $LRDS by the occasion’s conclusion.
Contributors who engaged within the occasion have been eligible for a share of the prize pool, with the biggest portion—50%—reserved for the participant who efficiently satisfied Elisa to marry them. If no participant achieved this objective, the prize pool was distributed primarily based on different guidelines: If 150 messages are despatched, a two-hour timer begins, and the final message sender receives 10% of the pool, while the remainder is split amongst individuals and reserved for future occasions. If the time restrict expires with out a winner, half of the pool is shared amongst individuals, and the opposite half is allotted for future AI-focused actions.
With the occasion now full, the collected rewards are being allotted in keeping with the predetermined situations.